Claude-driven GBA Super Mario 64 demake achieves bit-identical physics
October 18, 2026
An agentic workflow using Claude generated a playable Super Mario 64 demake for GBA hardware, including code, tests, and tooling. The system implements software 3D and bit-identical physics on an ARM7 CPU without an FPU by iterating through a headless emulator profiling loop.
HOW THIS AFFECTS YOU
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builderYou can use agentic coding loops with headless emulators to automate low-level hardware optimization.
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researcherThis demonstrates the efficacy of agentic tool-use in solving constrained, bit-exact engineering tasks.