BLARM Animates 3D Objects from Video via Motion Primitives
August 30, 2026
BLARM is a feed-forward method that animates static 3D meshes using a compact set of learned, time-varying rigid motion primitives. It avoids the need for explicit rigs or skeletons by blending transformations through predicted skinning weights and factorized attention.
HOW THIS AFFECTS YOU
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builderYou can animate 3D assets directly from monocular video without manual rigging.
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designerThis allows for faster creation of video-driven 3D animations.